> For the complete documentation index, see [llms.txt](https://docs.squishiverse.com/squishiverse-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.squishiverse.com/squishiverse-docs/gamedesign-and-lore/gameplay-overview/guilds.md).

# Guilds

![](/files/k6v1aqM7HGA76RP3lOv9)

In order to create a guild, players must use a Guild Creation Pass (bought on the marketplace using $SLIME.) The leader can then choose to display the guild inside a recruitment board menu instead of inviting others manually and then approve or decline incoming join requests. Players cannot join a guild until 24 hours after leaving one. Guild members can contribute to the guild through various activities that reward guild XP and guild currency. Logging in and donations give a small guild reward, daily guild quest for a small reward and then weekly guild quest for a large guild reward Guilds will have member roles that can be customized with permissions. Only the leader is allowed to disband the guild and use guild funds.&#x20;

List of available permissions:

1. Invite New Members&#x20;
2. Kick members&#x20;
3. Edit Guild Logo&#x20;
4. Edit Guild Message of Day&#x20;
5. Start Guild Events&#x20;
6. Send Guild Alerts

&#x20;***Guild Quests***&#x20;

1. Daily: Perform activities such as killing enemies, gathering or events in a party of 3 or more guild members. Rewards guild XP, guild currency and game currency.
2. Weekly: Kill a guild boss or complete a dungeon in a party of 3+ guild members

**Guild Headquarters**

All guilds start with a level 1 headquarter, with extra levels being purchased by the guild leader using $SLIME. The leader can also use currency to change the headquarters theme (e.g Forest, Castle, Halloween theme)&#x20;

Level 1: 12x12&#x20;

1. block area Meeting Room (central entry area)
2. Training Dummies&#x20;
3. Large Poster (player posted images)

Level 2: 16x16 block area Small Poster (player posted images)
