> For the complete documentation index, see [llms.txt](https://docs.squishiverse.com/squishiverse-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.squishiverse.com/squishiverse-docs/gamedesign-and-lore/gameplay-overview/class-system.md).

# Class System

Subjects to Change...

In the Squishiverse, every squishy will have a Squishitype, this starts off as Fledgling and once your squishi reaches a certain level, it will be able to undertake quests to awaken to a new Squshitype.&#x20;

The variety of squishitypes will enable us to create loose structure for roles in dungeons and raids inspired by the “Holy Trinity” of Tank/Healer/Damage. This structure is not a rule and only serves to make content more comfortable for players to complete, players should be able to complete any content no matter what roles they fill in a group.

1. Knight, Protector of the Squishiverse
2. Assassin
3. Dark Mage
4. Saint (Healer)
5. Marksman

![Knight Class](https://3221835878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQFfH3d1hnmnnQ79opF04%2Fuploads%2FHX7bje68uWRbDNfaZPCs%2Fknight.png?alt=media\&token=3741c73d-02d5-4e49-b38e-71fa6f5717b8)
